Digital Edutainment Market - Global Professional Analysis and Forecast to 2026

Nov 26, 2019  |  224 PAGES  |  REPORT CODE: CMM251403
  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • INDUSTRY COVERAGE

The worldwide Digital Edutainment market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 6.2% during the forecast period.

This report presents the market size and development trends by detailing the Digital Edutainment market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Digital Edutainment market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Digital Edutainment industry and will help you to build a panoramic view of the industrial development.

Digital Edutainment Market, By Type:

  • Interactive

  • Non-interactive

  • Explorative

  • Hybrid Combination Games

Digital Edutainment Market, By Application:

  • Children (0-12 Years)

  • Teenager (13-18 Years)

  • Young Adult (19-25 Years)

  • Adult (25+ Years)

Some of the leading players are as follows:

  • KneoMedia

  • Pororo Parks

  • Plabo

  • Mattel Play! Town

  • Kindercity

  • Totter's Otterville

  • CurioCity

  • Legoland Discovery Center

  • Kidz Holding S.A.L

  • Kidzania

  • Little Explorers

Geographically, Major regions are analyzed in details are as follows:

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East & Africa

Table of Contents

1 Methodology and Scope

  • 1.1 Market Segmentation & Scope

    • 1.1.1 Technology Type

    • 1.1.2 Product

    • 1.1.3 Application

    • 1.1.4 Regional scope

    • 1.1.5 Estimates and forecast timeline

  • 1.2 Research Methodology

  • 1.3 Information Procurement

    • 1.3.1 Purchased database

    • 1.3.2 Internal database

    • 1.3.3 Secondary sources

    • 1.3.4 Primary research

    • 1.3.5 Details of primary research

  • 1.4 Information or Data Analysis

    • 1.4.1 Data analysis models

  • 1.5 Market Formulation & Validation

  • 1.6 Model Details

    • 1.6.1 Commodity flow analysis

    • 1.6.2 Volume price analysis

  • 1.7 List of Secondary Sources

  • 1.8 List of Abbreviations

2 Executive Summary

  • 2.1 Market Outlook

  • 2.2 Segment Outlook

3 Market Variables, Trends, & Scope

  • 3.1 Market Lineage Outlook

  • 3.1.1 Parent market outlook

    • 3.1.2 Ancillary market outlook

  • 3.2 Market Segmentation

    • 3.2.1 Analysis

  • 3.3 Market Dynamics

    • 3.3.1 Market driver analysis

    • 3.3.2 Market restraint analysis

    • 3.3.3 Industry opportunities

  • 3.4 Penetration & Growth Prospect Mapping

    • 3.4.1 Penetration & growth prospect mapping analysis

  • 3.5 Business Environment Analysis Tools

    • 3.5.1 Porter's five forces analysis

    • 3.5.2 PESTLE analysis

    • 3.5.3 Major deals & strategic alliances analysis

4 Digital Edutainment Market: Technology Type Analysis

  • 4.1 Digital Edutainment Technology Type Market Share Analysis, 2018 & 2026

  • 4.2 Digital Edutainment Technology Type Market: Segment Dashboard

  • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

    • 4.3.1 Interactive

    • 4.3.2 Non-interactive

    • 4.3.3 Explorative

    • 4.3.4 Hybrid Combination Games

5 Digital Edutainment Market: Product Analysis

  • 5.1 Digital Edutainment Product Market Share Analysis, 2018 & 2026

  • 5.2 Digital Edutainment Product Market: Segment Dashboard

  • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

6 Digital Edutainment Market: Application Analysis

  • 6.1 Digital Edutainment Application Market Share Analysis, 2018 & 2026

  • 6.2 Digital Edutainment Application Market: Segment Dashboard

  • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

    • 6.3.1 Children (0-12 Years)

    • 6.3.2 Teenager (13-18 Years)

    • 6.3.3 Young Adult (19-25 Years)

    • 6.3.4 Adult (25+ Years)

7 Digital Edutainment Market: Regional Analysis

  • 7.1 Digital Edutainment Regional Market Share Analysis, 2018 & 2026

  • 7.2 Digital Edutainment Regional Market: Segment Dashboard

  • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

  • 7.4 List of Players at Regional Level

    • 7.4.1 North America

    • 7.4.2 Europe

    • 7.4.3 Asia Pacific

  • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

    • 7.5.1 North America

    • 7.5.2 Europe

    • 7.5.3 Asia Pacific

    • 7.5.4 Latin America

    • 7.5.5 MEA

  • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

    • 7.6.1 North America

    • 7.6.2 Europe

    • 7.6.3 Asia Pacific

    • 7.6.4 Latin America

    • 7.6.5 Middle East & Africa

8 Competitive Analysis

  • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

  • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

  • 8.3 Vendor Landscape

    • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

9 Company Profiles

  • 9.1 KneoMedia

    • 9.1.1 KneoMedia Company overview

    • 9.1.2 Financial performance

    • 9.1.3 Product benchmarking

    • 9.1.4 Strategic initiatives

    • 9.1.5 SWOT analysis

  • 9.2 Pororo Parks

    • 9.2.1 Pororo Parks Company overview

    • 9.2.2 Financial performance

    • 9.2.3 Product benchmarking

    • 9.2.4 Strategic initiatives

    • 9.2.5 SWOT analysis

  • 9.3 Plabo

    • 9.3.1 Plabo Company overview

    • 9.3.2 Financial performance

    • 9.3.3 Product benchmarking

    • 9.3.4 Strategic initiatives

    • 9.3.5 SWOT analysis

  • 9.4 Mattel Play! Town

    • 9.4.1 Mattel Play! Town Company overview

    • 9.4.2 Financial performance

    • 9.4.3 Product benchmarking

    • 9.4.4 Strategic initiatives

    • 9.4.5 SWOT analysis

  • 9.5 Kindercity

    • 9.5.1 Kindercity Company overview

    • 9.5.2 Financial performance

    • 9.5.3 Product benchmarking

    • 9.5.4 Strategic initiatives

    • 9.5.5 SWOT analysis

  • 9.6 Totter's Otterville

    • 9.6.1 Totter's Otterville Company overview

    • 9.6.2 Financial performance

    • 9.6.3 Product benchmarking

    • 9.6.4 Strategic initiatives

    • 9.6.5 SWOT analysis

  • 9.7 CurioCity

    • 9.7.1 CurioCity Company overview

    • 9.7.2 Financial performance

    • 9.7.3 Product benchmarking

    • 9.7.4 Strategic initiatives

    • 9.7.5 SWOT analysis

  • 9.8 Legoland Discovery Center

    • 9.8.1 Legoland Discovery Center Company overview

    • 9.8.2 Financial performance

    • 9.8.3 Product benchmarking

    • 9.8.4 Strategic initiatives

    • 9.8.5 SWOT analysis

  • 9.9 Kidz Holding S.A.L

    • 9.9.1 Kidz Holding S.A.L Company overview

    • 9.9.2 Financial performance

    • 9.9.3 Product benchmarking

    • 9.9.4 Strategic initiatives

    • 9.9.5 SWOT analysis

  • 9.10 Kidzania

    • 9.10.1 Kidzania Company overview

    • 9.10.2 Financial performance

    • 9.10.3 Product benchmarking

    • 9.10.4 Strategic initiatives

    • 9.10.5 SWOT analysis

  • 9.11 Little Explorers

    • 9.11.1 Little Explorers Company overview

    • 9.11.2 Financial performance

    • 9.11.3 Product benchmarking

    • 9.11.4 Strategic initiatives

    • 9.11.5 SWOT analysis

 

The List of Tables and Figures (Totals 89 Figures and 156 Tables)

  • Figure Interactive Digital Edutainment market, 2015 - 2026 (USD Million)

  • Figure Non-interactive Digital Edutainment market, 2015 - 2026 (USD Million)

  • Figure Explorative Digital Edutainment market, 2015 - 2026 (USD Million)

  • Figure Hybrid Combination Games Digital Edutainment market, 2015 - 2026 (USD Million)

  • Figure Children (0-12 Years) market, 2015 - 2026 (USD Million)

  • Figure Teenager (13-18 Years) market, 2015 - 2026 (USD Million)

  • Figure Young Adult (19-25 Years) market, 2015 - 2026 (USD Million)

  • Figure Adult (25+ Years) market, 2015 - 2026 (USD Million)

  • Table List of players in North America

  • Table List of players in Europe

  • Table List of players in Asia Pacific

  • Table SWOT analysis

  • Table North America Digital Edutainment market, by country, 2015 - 2026 (USD Million)

  • Table North America Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table North America Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table North America Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.S. Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table U.S. Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table U.S. Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Canada Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Canada Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Canada Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Europe Digital Edutainment market, by country, 2015 - 2026 (USD Million)

  • Table Europe Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Europe Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Europe Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.K. Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table U.K. Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table U.K. Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Germany Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Germany Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Germany Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table France Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table France Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table France Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Italy Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Italy Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Italy Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Spain Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Spain Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Spain Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Asia Pacific Digital Edutainment market, by country, 2015 - 2026 (USD Million)

  • Table Asia Pacific Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Asia Pacific Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Asia Pacific Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table China Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table China Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table China Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Japan Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Japan Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Japan Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table India Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table India Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table India Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Latin America Digital Edutainment market, by country, 2015 - 2026 (USD Million)

  • Table Latin America Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Latin America Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Latin America Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Brazil Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Brazil Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Brazil Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Mexico Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Mexico Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Mexico Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Argentina Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Argentina Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Argentina Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table MEA Digital Edutainment market, by country, 2015 - 2026 (USD Million)

  • Table MEA Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table MEA Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table MEA Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table South Africa Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table South Africa Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table South Africa Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Nigeria Digital Edutainment market, by type, 2015 - 2026 (USD Million)

  • Table Nigeria Digital Edutainment market, by product, 2015 - 2026 (USD Million)

  • Table Nigeria Digital Edutainment market, by application, 2015 - 2026 (USD Million)

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Company market position analysis

  • Table Company Profiles

  • Table KneoMedia Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Pororo Parks Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Plabo Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Mattel Play! Town Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Kindercity Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Totter's Otterville Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table CurioCity Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Legoland Discovery Center Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Kidz Holding S.A.L Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Kidzania Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Little Explorers Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

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