AR Gaming Market - Global Professional Analysis and Forecast to 2026

Nov 17, 2019  |  199 PAGES  |  REPORT CODE: CMM239806
  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • INDUSTRY COVERAGE

The worldwide AR Gaming market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 6.4% during the forecast period.

This report presents the market size and development trends by detailing the AR Gaming market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the AR Gaming market will be shown in this report. In short, this report will comprehensively reveal the characteristics of AR Gaming industry and will help you to build a panoramic view of the industrial development.

AR Gaming Market, By Type:

  • Mobile Devices

  • HMDs

  • Smart Glasses

AR Gaming Market, By Application:

  • Innovators

  • Early Adopters

  • Early Majority

Some of the leading players are as follows:

  • Qualcomm Technologies

  • Total Immersion

  • Infinity Augmented Reality

  • VividWorks

  • Blippar

  • Wikitude

  • Aurasma

  • Zappar

  • Augmented Pixels

  • Catchoom

Geographically, Major regions are analyzed in details are as follows:

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East & Africa

Table of Contents

1 Methodology and Scope

  • 1.1 Market Segmentation & Scope

    • 1.1.1 Technology Type

    • 1.1.2 Product

    • 1.1.3 Application

    • 1.1.4 Regional scope

    • 1.1.5 Estimates and forecast timeline

  • 1.2 Research Methodology

  • 1.3 Information Procurement

    • 1.3.1 Purchased database

    • 1.3.2 Internal database

    • 1.3.3 Secondary sources

    • 1.3.4 Primary research

    • 1.3.5 Details of primary research

  • 1.4 Information or Data Analysis

    • 1.4.1 Data analysis models

  • 1.5 Market Formulation & Validation

  • 1.6 Model Details

    • 1.6.1 Commodity flow analysis

    • 1.6.2 Volume price analysis

  • 1.7 List of Secondary Sources

  • 1.8 List of Abbreviations

2 Executive Summary

  • 2.1 Market Outlook

  • 2.2 Segment Outlook

3 Market Variables, Trends, & Scope

  • 3.1 Market Lineage Outlook

  • 3.1.1 Parent market outlook

    • 3.1.2 Ancillary market outlook

  • 3.2 Market Segmentation

    • 3.2.1 Analysis

  • 3.3 Market Dynamics

    • 3.3.1 Market driver analysis

    • 3.3.2 Market restraint analysis

    • 3.3.3 Industry opportunities

  • 3.4 Penetration & Growth Prospect Mapping

    • 3.4.1 Penetration & growth prospect mapping analysis

  • 3.5 Business Environment Analysis Tools

    • 3.5.1 Porter's five forces analysis

    • 3.5.2 PESTLE analysis

    • 3.5.3 Major deals & strategic alliances analysis

4 AR Gaming Market: Technology Type Analysis

  • 4.1 AR Gaming Technology Type Market Share Analysis, 2018 & 2026

  • 4.2 AR Gaming Technology Type Market: Segment Dashboard

  • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

    • 4.3.1 Mobile Devices

    • 4.3.2 HMDs

    • 4.3.3 Smart Glasses

5 AR Gaming Market: Product Analysis

  • 5.1 AR Gaming Product Market Share Analysis, 2018 & 2026

  • 5.2 AR Gaming Product Market: Segment Dashboard

  • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

6 AR Gaming Market: Application Analysis

  • 6.1 AR Gaming Application Market Share Analysis, 2018 & 2026

  • 6.2 AR Gaming Application Market: Segment Dashboard

  • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

    • 6.3.1 Innovators

    • 6.3.2 Early Adopters

    • 6.3.3 Early Majority

7 AR Gaming Market: Regional Analysis

  • 7.1 AR Gaming Regional Market Share Analysis, 2018 & 2026

  • 7.2 AR Gaming Regional Market: Segment Dashboard

  • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

  • 7.4 List of Players at Regional Level

    • 7.4.1 North America

    • 7.4.2 Europe

    • 7.4.3 Asia Pacific

  • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

    • 7.5.1 North America

    • 7.5.2 Europe

    • 7.5.3 Asia Pacific

    • 7.5.4 Latin America

    • 7.5.5 MEA

  • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

    • 7.6.1 North America

    • 7.6.2 Europe

    • 7.6.3 Asia Pacific

    • 7.6.4 Latin America

    • 7.6.5 Middle East & Africa

8 Competitive Analysis

  • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

  • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

  • 8.3 Vendor Landscape

    • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

9 Company Profiles

  • 9.1 Qualcomm Technologies

    • 9.1.1 Qualcomm Technologies Company overview

    • 9.1.2 Financial performance

    • 9.1.3 Product benchmarking

    • 9.1.4 Strategic initiatives

    • 9.1.5 SWOT analysis

  • 9.2 Total Immersion

    • 9.2.1 Total Immersion Company overview

    • 9.2.2 Financial performance

    • 9.2.3 Product benchmarking

    • 9.2.4 Strategic initiatives

    • 9.2.5 SWOT analysis

  • 9.3 Infinity Augmented Reality

    • 9.3.1 Infinity Augmented Reality Company overview

    • 9.3.2 Financial performance

    • 9.3.3 Product benchmarking

    • 9.3.4 Strategic initiatives

    • 9.3.5 SWOT analysis

  • 9.4 VividWorks

    • 9.4.1 VividWorks Company overview

    • 9.4.2 Financial performance

    • 9.4.3 Product benchmarking

    • 9.4.4 Strategic initiatives

    • 9.4.5 SWOT analysis

  • 9.5 Blippar

    • 9.5.1 Blippar Company overview

    • 9.5.2 Financial performance

    • 9.5.3 Product benchmarking

    • 9.5.4 Strategic initiatives

    • 9.5.5 SWOT analysis

  • 9.6 Wikitude

    • 9.6.1 Wikitude Company overview

    • 9.6.2 Financial performance

    • 9.6.3 Product benchmarking

    • 9.6.4 Strategic initiatives

    • 9.6.5 SWOT analysis

  • 9.7 Aurasma

    • 9.7.1 Aurasma Company overview

    • 9.7.2 Financial performance

    • 9.7.3 Product benchmarking

    • 9.7.4 Strategic initiatives

    • 9.7.5 SWOT analysis

  • 9.8 Zappar

    • 9.8.1 Zappar Company overview

    • 9.8.2 Financial performance

    • 9.8.3 Product benchmarking

    • 9.8.4 Strategic initiatives

    • 9.8.5 SWOT analysis

  • 9.9 Augmented Pixels

    • 9.9.1 Augmented Pixels Company overview

    • 9.9.2 Financial performance

    • 9.9.3 Product benchmarking

    • 9.9.4 Strategic initiatives

    • 9.9.5 SWOT analysis

  • 9.10 Catchoom

    • 9.10.1 Catchoom Company overview

    • 9.10.2 Financial performance

    • 9.10.3 Product benchmarking

    • 9.10.4 Strategic initiatives

    • 9.10.5 SWOT analysis

 

The List of Tables and Figures (Totals 81 Figures and 120 Tables)

  • Figure Mobile Devices AR Gaming market, 2015 - 2026 (USD Million)

  • Figure HMDs AR Gaming market, 2015 - 2026 (USD Million)

  • Figure Smart Glasses AR Gaming market, 2015 - 2026 (USD Million)

  • Figure Innovators market, 2015 - 2026 (USD Million)

  • Figure Early Adopters market, 2015 - 2026 (USD Million)

  • Figure Early Majority market, 2015 - 2026 (USD Million)

  • Table List of players in North America

  • Table List of players in Europe

  • Table List of players in Asia Pacific

  • Table SWOT analysis

  • Table North America AR Gaming market, by country, 2015 - 2026 (USD Million)

  • Table North America AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table North America AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table North America AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.S. AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table U.S. AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table U.S. AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Canada AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Canada AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Canada AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Europe AR Gaming market, by country, 2015 - 2026 (USD Million)

  • Table Europe AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Europe AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Europe AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.K. AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table U.K. AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table U.K. AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Germany AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Germany AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Germany AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table France AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table France AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table France AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Italy AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Italy AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Italy AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Spain AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Spain AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Spain AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Asia Pacific AR Gaming market, by country, 2015 - 2026 (USD Million)

  • Table Asia Pacific AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Asia Pacific AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Asia Pacific AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table China AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table China AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table China AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Japan AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Japan AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Japan AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table India AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table India AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table India AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Latin America AR Gaming market, by country, 2015 - 2026 (USD Million)

  • Table Latin America AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Latin America AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Latin America AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Brazil AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Brazil AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Brazil AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Mexico AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Mexico AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Mexico AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Argentina AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Argentina AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Argentina AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table MEA AR Gaming market, by country, 2015 - 2026 (USD Million)

  • Table MEA AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table MEA AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table MEA AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table South Africa AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table South Africa AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table South Africa AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Nigeria AR Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Nigeria AR Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Nigeria AR Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Company market position analysis

  • Table Company Profiles

  • Table Qualcomm Technologies Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Total Immersion Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Infinity Augmented Reality Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table VividWorks Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Blippar Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Wikitude Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Aurasma Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Zappar Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Augmented Pixels Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Catchoom Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

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