Mmo Games Market - Global Professional Analysis and Forecast to 2026

Oct 24, 2019  |  157 PAGES  |  REPORT CODE: CMM222690
  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • INDUSTRY COVERAGE

The worldwide Mmo Games market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 6.9% during the forecast period.

This report presents the market size and development trends by detailing the Mmo Games market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Mmo Games market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Mmo Games industry and will help you to build a panoramic view of the industrial development.

Mmo Games Market, By Type:

  • Paid Games

  • Free-to-play Games

Mmo Games Market, By Application:

  • End-User 1

  • End-User 2

  • End-User 3

Some of the leading players are as follows:

  • Turbine Inc

  • Changyou.com Ltd.

  • Shanda Interactive Entertainment Ltd.

  • Aeria Games and Entertainment Inc.

  • Nexon Co. Ltd.

  • Jagex Games Studio

  • Sony Online Entertainment LLC

  • Ankama Games

  • Joymax, NetEase Inc.

  • Electronic Arts Inc.

  • Perfect World Co. Ltd.

  • NCSOFT Corp.

  • Activision Blizzard

  • Riot Games

  • Square Enix Holdings Co. Ltd.

  • Tencent Holding

  • CipSoft GmbH

  • Cryptic Studios Inc.

  • Wargaming.net

  • Softnyx Ltd.

  • EGames Inc.

  • OGPlanet

  • CCP hf

  • GPotato

  • Valve Corporation

Geographically, Major regions are analyzed in details are as follows:

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East & Africa

Table of Contents

1 Methodology and Scope

  • 1.1 Market Segmentation & Scope

    • 1.1.1 Technology Type

    • 1.1.2 Product

    • 1.1.3 Application

    • 1.1.4 Regional scope

    • 1.1.5 Estimates and forecast timeline

  • 1.2 Research Methodology

  • 1.3 Information Procurement

    • 1.3.1 Purchased database

    • 1.3.2 Internal database

    • 1.3.3 Secondary sources

    • 1.3.4 Primary research

    • 1.3.5 Details of primary research

  • 1.4 Information or Data Analysis

    • 1.4.1 Data analysis models

  • 1.5 Market Formulation & Validation

  • 1.6 Model Details

    • 1.6.1 Commodity flow analysis

    • 1.6.2 Volume price analysis

  • 1.7 List of Secondary Sources

  • 1.8 List of Abbreviations

2 Executive Summary

  • 2.1 Market Outlook

  • 2.2 Segment Outlook

3 Market Variables, Trends, & Scope

  • 3.1 Market Lineage Outlook

  • 3.1.1 Parent market outlook

    • 3.1.2 Ancillary market outlook

  • 3.2 Market Segmentation

    • 3.2.1 Analysis

  • 3.3 Market Dynamics

    • 3.3.1 Market driver analysis

    • 3.3.2 Market restraint analysis

    • 3.3.3 Industry opportunities

  • 3.4 Penetration & Growth Prospect Mapping

    • 3.4.1 Penetration & growth prospect mapping analysis

  • 3.5 Business Environment Analysis Tools

    • 3.5.1 Porter's five forces analysis

    • 3.5.2 PESTLE analysis

    • 3.5.3 Major deals & strategic alliances analysis

4 Mmo Games Market: Technology Type Analysis

  • 4.1 Mmo Games Technology Type Market Share Analysis, 2018 & 2026

  • 4.2 Mmo Games Technology Type Market: Segment Dashboard

  • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

    • 4.3.1 Paid Games

    • 4.3.2 Free-to-play Games

5 Mmo Games Market: Product Analysis

  • 5.1 Mmo Games Product Market Share Analysis, 2018 & 2026

  • 5.2 Mmo Games Product Market: Segment Dashboard

  • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

6 Mmo Games Market: Application Analysis

  • 6.1 Mmo Games Application Market Share Analysis, 2018 & 2026

  • 6.2 Mmo Games Application Market: Segment Dashboard

  • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

    • 6.3.1 End-User 1

    • 6.3.2 End-User 1

    • 6.3.3 End-User 3

7 Mmo Games Market: Regional Analysis

  • 7.1 Mmo Games Regional Market Share Analysis, 2018 & 2026

  • 7.2 Mmo Games Regional Market: Segment Dashboard

  • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

  • 7.4 List of Players at Regional Level

    • 7.4.1 North America

    • 7.4.2 Europe

    • 7.4.3 Asia Pacific

  • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

    • 7.5.1 North America

    • 7.5.2 Europe

    • 7.5.3 Asia Pacific

    • 7.5.4 Latin America

    • 7.5.5 MEA

  • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

    • 7.6.1 North America

    • 7.6.2 Europe

    • 7.6.3 Asia Pacific

    • 7.6.4 Latin America

    • 7.6.5 Middle East & Africa

8 Competitive Analysis

  • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

  • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

  • 8.3 Vendor Landscape

    • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

9 Company Profiles

  • 9.1 Turbine Inc

    • 9.1.1 Turbine Inc Company overview

    • 9.1.2 Financial performance

    • 9.1.3 Product benchmarking

    • 9.1.4 Strategic initiatives

    • 9.1.5 SWOT analysis

  • 9.2 Changyou.com Ltd.

    • 9.2.1 Changyou.com Ltd. Company overview

    • 9.2.2 Financial performance

    • 9.2.3 Product benchmarking

    • 9.2.4 Strategic initiatives

    • 9.2.5 SWOT analysis

  • 9.3 Shanda Interactive Entertainment Ltd.

    • 9.3.1 Shanda Interactive Entertainment Ltd. Company overview

    • 9.3.2 Financial performance

    • 9.3.3 Product benchmarking

    • 9.3.4 Strategic initiatives

    • 9.3.5 SWOT analysis

  • 9.4 Aeria Games and Entertainment Inc.

    • 9.4.1 Aeria Games and Entertainment Inc. Company overview

    • 9.4.2 Financial performance

    • 9.4.3 Product benchmarking

    • 9.4.4 Strategic initiatives

    • 9.4.5 SWOT analysis

  • 9.5 Nexon Co. Ltd.

    • 9.5.1 Nexon Co. Ltd. Company overview

    • 9.5.2 Financial performance

    • 9.5.3 Product benchmarking

    • 9.5.4 Strategic initiatives

    • 9.5.5 SWOT analysis

  • 9.6 Jagex Games Studio

    • 9.6.1 Jagex Games Studio Company overview

    • 9.6.2 Financial performance

    • 9.6.3 Product benchmarking

    • 9.6.4 Strategic initiatives

    • 9.6.5 SWOT analysis

  • 9.7 Sony Online Entertainment LLC

    • 9.7.1 Sony Online Entertainment LLC Company overview

    • 9.7.2 Financial performance

    • 9.7.3 Product benchmarking

    • 9.7.4 Strategic initiatives

    • 9.7.5 SWOT analysis

  • 9.8 Ankama Games

    • 9.8.1 Ankama Games Company overview

    • 9.8.2 Financial performance

    • 9.8.3 Product benchmarking

    • 9.8.4 Strategic initiatives

    • 9.8.5 SWOT analysis

  • 9.9 Joymax, NetEase Inc.

    • 9.9.1 Joymax, NetEase Inc. Company overview

    • 9.9.2 Financial performance

    • 9.9.3 Product benchmarking

    • 9.9.4 Strategic initiatives

    • 9.9.5 SWOT analysis

  • 9.10 Electronic Arts Inc.

    • 9.10.1 Electronic Arts Inc. Company overview

    • 9.10.2 Financial performance

    • 9.10.3 Product benchmarking

    • 9.10.4 Strategic initiatives

    • 9.10.5 SWOT analysis

  • 9.11 Perfect World Co. Ltd.

    • 9.11.1 Perfect World Co. Ltd. Company overview

    • 9.11.2 Financial performance

    • 9.11.3 Product benchmarking

    • 9.11.4 Strategic initiatives

    • 9.11.5 SWOT analysis

  • 9.12 NCSOFT Corp.

    • 9.12.1 NCSOFT Corp. Company overview

    • 9.12.2 Financial performance

    • 9.12.3 Product benchmarking

    • 9.12.4 Strategic initiatives

    • 9.12.5 SWOT analysis

  • 9.13 Activision Blizzard

    • 9.13.1 Activision Blizzard Company overview

    • 9.13.2 Financial performance

    • 9.13.3 Product benchmarking

    • 9.13.4 Strategic initiatives

    • 9.13.5 SWOT analysis

  • 9.14 Riot Games

    • 9.14.1 Riot Games Company overview

    • 9.14.2 Financial performance

    • 9.14.3 Product benchmarking

    • 9.14.4 Strategic initiatives

    • 9.14.5 SWOT analysis

  • 9.15 Square Enix Holdings Co. Ltd.

    • 9.15.1 Square Enix Holdings Co. Ltd. Company overview

    • 9.15.2 Financial performance

    • 9.15.3 Product benchmarking

    • 9.15.4 Strategic initiatives

    • 9.15.5 SWOT analysis

  • 9.16 Tencent Holding

    • 9.16.1 Tencent Holding Company overview

    • 9.16.2 Financial performance

    • 9.16.3 Product benchmarking

    • 9.16.4 Strategic initiatives

    • 9.16.5 SWOT analysis

  • 9.17 CipSoft GmbH

    • 9.17.1 CipSoft GmbH Company overview

    • 9.17.2 Financial performance

    • 9.17.3 Product benchmarking

    • 9.17.4 Strategic initiatives

    • 9.17.5 SWOT analysis

  • 9.18 Cryptic Studios Inc.

    • 9.18.1 Cryptic Studios Inc. Company overview

    • 9.18.2 Financial performance

    • 9.18.3 Product benchmarking

    • 9.18.4 Strategic initiatives

    • 9.18.5 SWOT analysis

  • 9.19 Wargaming.net

    • 9.19.1 Wargaming.net Company overview

    • 9.19.2 Financial performance

    • 9.19.3 Product benchmarking

    • 9.19.4 Strategic initiatives

    • 9.19.5 SWOT analysis

  • 9.20 Softnyx Ltd.

    • 9.20.1 Softnyx Ltd. Company overview

    • 9.20.2 Financial performance

    • 9.20.3 Product benchmarking

    • 9.20.4 Strategic initiatives

    • 9.20.5 SWOT analysis

  • 9.21 EGames Inc.

    • 9.21.1 EGames Inc. Company overview

    • 9.21.2 Financial performance

    • 9.21.3 Product benchmarking

    • 9.21.4 Strategic initiatives

    • 9.21.5 SWOT analysis

  • 9.22 OGPlanet

    • 9.22.1 OGPlanet Company overview

    • 9.22.2 Financial performance

    • 9.22.3 Product benchmarking

    • 9.22.4 Strategic initiatives

    • 9.22.5 SWOT analysis

  • 9.23 CCP hf

    • 9.23.1 CCP hf Company overview

    • 9.23.2 Financial performance

    • 9.23.3 Product benchmarking

    • 9.23.4 Strategic initiatives

    • 9.23.5 SWOT analysis

  • 9.24 GPotato

    • 9.24.1 GPotato Company overview

    • 9.24.2 Financial performance

    • 9.24.3 Product benchmarking

    • 9.24.4 Strategic initiatives

    • 9.24.5 SWOT analysis

  • 9.25 Valve Corporation

    • 9.25.1 Valve Corporation Company overview

    • 9.25.2 Financial performance

    • 9.25.3 Product benchmarking

    • 9.25.4 Strategic initiatives

    • 9.25.5 SWOT analysis

 

The List of Tables and Figures (Totals 96 Figures and 158 Tables)

  • Figure Paid Games Mmo Games market, 2015 - 2026 (USD Million)

  • Figure Free-to-play Games Mmo Games market, 2015 - 2026 (USD Million)

  • Figure End-User 1 market, 2015 - 2026 (USD Million)

  • Figure End-User 2 market, 2015 - 2026 (USD Million)

  • Figure End-User 3 market, 2015 - 2026 (USD Million)

  • Table List of players in North America

  • Table List of players in Europe

  • Table List of players in Asia Pacific

  • Table SWOT analysis

  • Table North America Mmo Games market, by country, 2015 - 2026 (USD Million)

  • Table North America Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table North America Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table North America Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.S. Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table U.S. Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table U.S. Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Canada Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Canada Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Canada Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Europe Mmo Games market, by country, 2015 - 2026 (USD Million)

  • Table Europe Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Europe Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Europe Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.K. Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table U.K. Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table U.K. Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Germany Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Germany Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Germany Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table France Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table France Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table France Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Italy Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Italy Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Italy Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Spain Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Spain Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Spain Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mmo Games market, by country, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table China Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table China Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table China Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Japan Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Japan Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Japan Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table India Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table India Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table India Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Latin America Mmo Games market, by country, 2015 - 2026 (USD Million)

  • Table Latin America Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Latin America Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Latin America Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Brazil Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Brazil Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Brazil Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Mexico Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Mexico Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Mexico Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Argentina Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Argentina Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Argentina Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table MEA Mmo Games market, by country, 2015 - 2026 (USD Million)

  • Table MEA Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table MEA Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table MEA Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table South Africa Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table South Africa Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table South Africa Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Nigeria Mmo Games market, by type, 2015 - 2026 (USD Million)

  • Table Nigeria Mmo Games market, by product, 2015 - 2026 (USD Million)

  • Table Nigeria Mmo Games market, by application, 2015 - 2026 (USD Million)

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Company market position analysis

  • Table Company Profiles

  • Table Turbine Inc Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Changyou.com Ltd. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Shanda Interactive Entertainment Ltd. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Aeria Games and Entertainment Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Nexon Co. Ltd. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Jagex Games Studio Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Sony Online Entertainment LLC Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Ankama Games Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Joymax, NetEase Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Electronic Arts Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Perfect World Co. Ltd. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table NCSOFT Corp. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Activision Blizzard Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Riot Games Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Square Enix Holdings Co. Ltd. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Tencent Holding Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table CipSoft GmbH Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Cryptic Studios Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Wargaming.net Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Softnyx Ltd. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table EGames Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table OGPlanet Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table CCP hf Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table GPotato Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Valve Corporation Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

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