Mobile Gaming Market - Global Professional Analysis and Forecast to 2026

Oct 22, 2019  |  194 PAGES  |  REPORT CODE: CMM221285
  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • INDUSTRY COVERAGE

The worldwide Mobile Gaming market was valued at 1575 Million US$ in 2018 and is projected to reach 2725 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 7.09% during the forecast period.

This report presents the market size and development trends by detailing the Mobile Gaming market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Mobile Gaming market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Mobile Gaming industry and will help you to build a panoramic view of the industrial development.

Mobile Gaming Market, By Type:

  • Android

  • iOS

  • Windows

Mobile Gaming Market, By Application:

  • Action/Adventure

  • Arcade

  • Strategy & Brain

  • Casino

  • Casual

  • Sport

  • Role Playing Games

Some of the leading players are as follows:

  • IGG

  • CubizoneM

  • GM5

  • Asia soft

  • Moonton

  • Altitude Games

  • Cib mall

  • Ezjoy

  • Nubee

  • Ini3 digital plc

  • Garena

Geographically, Major regions are analyzed in details are as follows:

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East & Africa

Table of Contents

1 Methodology and Scope

  • 1.1 Market Segmentation & Scope

    • 1.1.1 Technology Type

    • 1.1.2 Product

    • 1.1.3 Application

    • 1.1.4 Regional scope

    • 1.1.5 Estimates and forecast timeline

  • 1.2 Research Methodology

  • 1.3 Information Procurement

    • 1.3.1 Purchased database

    • 1.3.2 Internal database

    • 1.3.3 Secondary sources

    • 1.3.4 Primary research

    • 1.3.5 Details of primary research

  • 1.4 Information or Data Analysis

    • 1.4.1 Data analysis models

  • 1.5 Market Formulation & Validation

  • 1.6 Model Details

    • 1.6.1 Commodity flow analysis

    • 1.6.2 Volume price analysis

  • 1.7 List of Secondary Sources

  • 1.8 List of Abbreviations

2 Executive Summary

  • 2.1 Market Outlook

  • 2.2 Segment Outlook

3 Market Variables, Trends, & Scope

  • 3.1 Market Lineage Outlook

  • 3.1.1 Parent market outlook

    • 3.1.2 Ancillary market outlook

  • 3.2 Market Segmentation

    • 3.2.1 Analysis

  • 3.3 Market Dynamics

    • 3.3.1 Market driver analysis

    • 3.3.2 Market restraint analysis

    • 3.3.3 Industry opportunities

  • 3.4 Penetration & Growth Prospect Mapping

    • 3.4.1 Penetration & growth prospect mapping analysis

  • 3.5 Business Environment Analysis Tools

    • 3.5.1 Porter's five forces analysis

    • 3.5.2 PESTLE analysis

    • 3.5.3 Major deals & strategic alliances analysis

4 Mobile Gaming Market: Technology Type Analysis

  • 4.1 Mobile Gaming Technology Type Market Share Analysis, 2018 & 2026

  • 4.2 Mobile Gaming Technology Type Market: Segment Dashboard

  • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

    • 4.3.1 Android

    • 4.3.2 iOS

    • 4.3.3 Windows

5 Mobile Gaming Market: Product Analysis

  • 5.1 Mobile Gaming Product Market Share Analysis, 2018 & 2026

  • 5.2 Mobile Gaming Product Market: Segment Dashboard

  • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

6 Mobile Gaming Market: Application Analysis

  • 6.1 Mobile Gaming Application Market Share Analysis, 2018 & 2026

  • 6.2 Mobile Gaming Application Market: Segment Dashboard

  • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

    • 6.3.1 Action/Adventure

    • 6.3.2 Arcade

    • 6.3.3 Strategy & Brain

    • 6.3.4 Casino

    • 6.3.5 Casual

    • 6.3.6 Sport

    • 6.3.7 Role Playing Games

7 Mobile Gaming Market: Regional Analysis

  • 7.1 Mobile Gaming Regional Market Share Analysis, 2018 & 2026

  • 7.2 Mobile Gaming Regional Market: Segment Dashboard

  • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

  • 7.4 List of Players at Regional Level

    • 7.4.1 North America

    • 7.4.2 Europe

    • 7.4.3 Asia Pacific

  • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

    • 7.5.1 North America

    • 7.5.2 Europe

    • 7.5.3 Asia Pacific

    • 7.5.4 Latin America

    • 7.5.5 MEA

  • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

    • 7.6.1 North America

    • 7.6.2 Europe

    • 7.6.3 Asia Pacific

    • 7.6.4 Latin America

    • 7.6.5 Middle East & Africa

8 Competitive Analysis

  • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

  • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

  • 8.3 Vendor Landscape

    • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

9 Company Profiles

  • 9.1 IGG

    • 9.1.1 IGG Company overview

    • 9.1.2 Financial performance

    • 9.1.3 Product benchmarking

    • 9.1.4 Strategic initiatives

    • 9.1.5 SWOT analysis

  • 9.2 CubizoneM

    • 9.2.1 CubizoneM Company overview

    • 9.2.2 Financial performance

    • 9.2.3 Product benchmarking

    • 9.2.4 Strategic initiatives

    • 9.2.5 SWOT analysis

  • 9.3 GM5

    • 9.3.1 GM5 Company overview

    • 9.3.2 Financial performance

    • 9.3.3 Product benchmarking

    • 9.3.4 Strategic initiatives

    • 9.3.5 SWOT analysis

  • 9.4 Asia soft

    • 9.4.1 Asia soft Company overview

    • 9.4.2 Financial performance

    • 9.4.3 Product benchmarking

    • 9.4.4 Strategic initiatives

    • 9.4.5 SWOT analysis

  • 9.5 Moonton

    • 9.5.1 Moonton Company overview

    • 9.5.2 Financial performance

    • 9.5.3 Product benchmarking

    • 9.5.4 Strategic initiatives

    • 9.5.5 SWOT analysis

  • 9.6 Altitude Games

    • 9.6.1 Altitude Games Company overview

    • 9.6.2 Financial performance

    • 9.6.3 Product benchmarking

    • 9.6.4 Strategic initiatives

    • 9.6.5 SWOT analysis

  • 9.7 Cib mall

    • 9.7.1 Cib mall Company overview

    • 9.7.2 Financial performance

    • 9.7.3 Product benchmarking

    • 9.7.4 Strategic initiatives

    • 9.7.5 SWOT analysis

  • 9.8 Ezjoy

    • 9.8.1 Ezjoy Company overview

    • 9.8.2 Financial performance

    • 9.8.3 Product benchmarking

    • 9.8.4 Strategic initiatives

    • 9.8.5 SWOT analysis

  • 9.9 Nubee

    • 9.9.1 Nubee Company overview

    • 9.9.2 Financial performance

    • 9.9.3 Product benchmarking

    • 9.9.4 Strategic initiatives

    • 9.9.5 SWOT analysis

  • 9.10 Ini3 digital plc

    • 9.10.1 Ini3 digital plc Company overview

    • 9.10.2 Financial performance

    • 9.10.3 Product benchmarking

    • 9.10.4 Strategic initiatives

    • 9.10.5 SWOT analysis

  • 9.11 Garena

    • 9.11.1 Garena Company overview

    • 9.11.2 Financial performance

    • 9.11.3 Product benchmarking

    • 9.11.4 Strategic initiatives

    • 9.11.5 SWOT analysis

 

The List of Tables and Figures (Totals 99 Figures and 139 Tables)

  • Figure Android Mobile Gaming market, 2015 - 2026 (USD Million)

  • Figure iOS Mobile Gaming market, 2015 - 2026 (USD Million)

  • Figure Windows Mobile Gaming market, 2015 - 2026 (USD Million)

  • Figure Action/Adventure market, 2015 - 2026 (USD Million)

  • Figure Arcade market, 2015 - 2026 (USD Million)

  • Figure Strategy & Brain market, 2015 - 2026 (USD Million)

  • Figure Casino market, 2015 - 2026 (USD Million)

  • Figure Casual market, 2015 - 2026 (USD Million)

  • Figure Sport market, 2015 - 2026 (USD Million)

  • Figure Role Playing Games market, 2015 - 2026 (USD Million)

  • Table List of players in North America

  • Table List of players in Europe

  • Table List of players in Asia Pacific

  • Table SWOT analysis

  • Table North America Mobile Gaming market, by country, 2015 - 2026 (USD Million)

  • Table North America Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table North America Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table North America Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.S. Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table U.S. Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table U.S. Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Canada Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Canada Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Canada Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Europe Mobile Gaming market, by country, 2015 - 2026 (USD Million)

  • Table Europe Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Europe Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Europe Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.K. Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table U.K. Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table U.K. Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Germany Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Germany Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Germany Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table France Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table France Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table France Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Italy Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Italy Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Italy Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Spain Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Spain Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Spain Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mobile Gaming market, by country, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table China Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table China Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table China Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Japan Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Japan Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Japan Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table India Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table India Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table India Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Latin America Mobile Gaming market, by country, 2015 - 2026 (USD Million)

  • Table Latin America Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Latin America Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Latin America Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Brazil Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Brazil Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Brazil Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Mexico Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Mexico Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Mexico Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Argentina Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Argentina Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Argentina Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table MEA Mobile Gaming market, by country, 2015 - 2026 (USD Million)

  • Table MEA Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table MEA Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table MEA Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table South Africa Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table South Africa Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table South Africa Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Nigeria Mobile Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Nigeria Mobile Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Nigeria Mobile Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Company market position analysis

  • Table Company Profiles

  • Table IGG Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table CubizoneM Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table GM5 Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Asia soft Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Moonton Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Altitude Games Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Cib mall Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Ezjoy Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Nubee Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Ini3 digital plc Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Garena Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

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