Social Gaming Market - Global Professional Analysis and Forecast to 2026

Oct 19, 2019  |  154 PAGES  |  REPORT CODE: CMM218408
  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • INDUSTRY COVERAGE

The worldwide Social Gaming market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 7.5% during the forecast period.

This report presents the market size and development trends by detailing the Social Gaming market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Social Gaming market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Social Gaming industry and will help you to build a panoramic view of the industrial development.

Social Gaming Market, By Type:

  • Mobiles

  • Tablets

  • PC

Social Gaming Market, By Application:

  • Kids

  • Adults

Some of the leading players are as follows:

  • Microsoft

  • Playdom

  • Sony

  • Zynga

  • NVIDIA

  • Valve Corporation

  • Gameloft

  • Nintendo

  • PlayJam

  • Rovio Entertainment

  • SGN

  • Bluestack Systems

Geographically, Major regions are analyzed in details are as follows:

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East & Africa

Table of Contents

1 Methodology and Scope

  • 1.1 Market Segmentation & Scope

    • 1.1.1 Technology Type

    • 1.1.2 Product

    • 1.1.3 Application

    • 1.1.4 Regional scope

    • 1.1.5 Estimates and forecast timeline

  • 1.2 Research Methodology

  • 1.3 Information Procurement

    • 1.3.1 Purchased database

    • 1.3.2 Internal database

    • 1.3.3 Secondary sources

    • 1.3.4 Primary research

    • 1.3.5 Details of primary research

  • 1.4 Information or Data Analysis

    • 1.4.1 Data analysis models

  • 1.5 Market Formulation & Validation

  • 1.6 Model Details

    • 1.6.1 Commodity flow analysis

    • 1.6.2 Volume price analysis

  • 1.7 List of Secondary Sources

  • 1.8 List of Abbreviations

2 Executive Summary

  • 2.1 Market Outlook

  • 2.2 Segment Outlook

3 Market Variables, Trends, & Scope

  • 3.1 Market Lineage Outlook

  • 3.1.1 Parent market outlook

    • 3.1.2 Ancillary market outlook

  • 3.2 Market Segmentation

    • 3.2.1 Analysis

  • 3.3 Market Dynamics

    • 3.3.1 Market driver analysis

    • 3.3.2 Market restraint analysis

    • 3.3.3 Industry opportunities

  • 3.4 Penetration & Growth Prospect Mapping

    • 3.4.1 Penetration & growth prospect mapping analysis

  • 3.5 Business Environment Analysis Tools

    • 3.5.1 Porter's five forces analysis

    • 3.5.2 PESTLE analysis

    • 3.5.3 Major deals & strategic alliances analysis

4 Social Gaming Market: Technology Type Analysis

  • 4.1 Social Gaming Technology Type Market Share Analysis, 2018 & 2026

  • 4.2 Social Gaming Technology Type Market: Segment Dashboard

  • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

    • 4.3.1 Mobiles

    • 4.3.2 Tablets

    • 4.3.3 PC

5 Social Gaming Market: Product Analysis

  • 5.1 Social Gaming Product Market Share Analysis, 2018 & 2026

  • 5.2 Social Gaming Product Market: Segment Dashboard

  • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

6 Social Gaming Market: Application Analysis

  • 6.1 Social Gaming Application Market Share Analysis, 2018 & 2026

  • 6.2 Social Gaming Application Market: Segment Dashboard

  • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

    • 6.3.1 Kids

    • 6.3.2 Adults

7 Social Gaming Market: Regional Analysis

  • 7.1 Social Gaming Regional Market Share Analysis, 2018 & 2026

  • 7.2 Social Gaming Regional Market: Segment Dashboard

  • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

  • 7.4 List of Players at Regional Level

    • 7.4.1 North America

    • 7.4.2 Europe

    • 7.4.3 Asia Pacific

  • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

    • 7.5.1 North America

    • 7.5.2 Europe

    • 7.5.3 Asia Pacific

    • 7.5.4 Latin America

    • 7.5.5 MEA

  • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

    • 7.6.1 North America

    • 7.6.2 Europe

    • 7.6.3 Asia Pacific

    • 7.6.4 Latin America

    • 7.6.5 Middle East & Africa

8 Competitive Analysis

  • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

  • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

  • 8.3 Vendor Landscape

    • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

9 Company Profiles

  • 9.1 Microsoft

    • 9.1.1 Microsoft Company overview

    • 9.1.2 Financial performance

    • 9.1.3 Product benchmarking

    • 9.1.4 Strategic initiatives

    • 9.1.5 SWOT analysis

  • 9.2 Playdom

    • 9.2.1 Playdom Company overview

    • 9.2.2 Financial performance

    • 9.2.3 Product benchmarking

    • 9.2.4 Strategic initiatives

    • 9.2.5 SWOT analysis

  • 9.3 Sony

    • 9.3.1 Sony Company overview

    • 9.3.2 Financial performance

    • 9.3.3 Product benchmarking

    • 9.3.4 Strategic initiatives

    • 9.3.5 SWOT analysis

  • 9.4 Zynga

    • 9.4.1 Zynga Company overview

    • 9.4.2 Financial performance

    • 9.4.3 Product benchmarking

    • 9.4.4 Strategic initiatives

    • 9.4.5 SWOT analysis

  • 9.5 NVIDIA

    • 9.5.1 NVIDIA Company overview

    • 9.5.2 Financial performance

    • 9.5.3 Product benchmarking

    • 9.5.4 Strategic initiatives

    • 9.5.5 SWOT analysis

  • 9.6 Valve Corporation

    • 9.6.1 Valve Corporation Company overview

    • 9.6.2 Financial performance

    • 9.6.3 Product benchmarking

    • 9.6.4 Strategic initiatives

    • 9.6.5 SWOT analysis

  • 9.7 Gameloft

    • 9.7.1 Gameloft Company overview

    • 9.7.2 Financial performance

    • 9.7.3 Product benchmarking

    • 9.7.4 Strategic initiatives

    • 9.7.5 SWOT analysis

  • 9.8 Nintendo

    • 9.8.1 Nintendo Company overview

    • 9.8.2 Financial performance

    • 9.8.3 Product benchmarking

    • 9.8.4 Strategic initiatives

    • 9.8.5 SWOT analysis

  • 9.9 PlayJam

    • 9.9.1 PlayJam Company overview

    • 9.9.2 Financial performance

    • 9.9.3 Product benchmarking

    • 9.9.4 Strategic initiatives

    • 9.9.5 SWOT analysis

  • 9.10 Rovio Entertainment

    • 9.10.1 Rovio Entertainment Company overview

    • 9.10.2 Financial performance

    • 9.10.3 Product benchmarking

    • 9.10.4 Strategic initiatives

    • 9.10.5 SWOT analysis

  • 9.11 SGN

    • 9.11.1 SGN Company overview

    • 9.11.2 Financial performance

    • 9.11.3 Product benchmarking

    • 9.11.4 Strategic initiatives

    • 9.11.5 SWOT analysis

  • 9.12 Bluestack Systems

    • 9.12.1 Bluestack Systems Company overview

    • 9.12.2 Financial performance

    • 9.12.3 Product benchmarking

    • 9.12.4 Strategic initiatives

    • 9.12.5 SWOT analysis

 

The List of Tables and Figures (Totals 97 Figures and 143 Tables)

  • Figure Mobiles Social Gaming market, 2015 - 2026 (USD Million)

  • Figure Tablets Social Gaming market, 2015 - 2026 (USD Million)

  • Figure PC Social Gaming market, 2015 - 2026 (USD Million)

  • Figure Kids market, 2015 - 2026 (USD Million)

  • Figure Adults market, 2015 - 2026 (USD Million)

  • Table List of players in North America

  • Table List of players in Europe

  • Table List of players in Asia Pacific

  • Table SWOT analysis

  • Table North America Social Gaming market, by country, 2015 - 2026 (USD Million)

  • Table North America Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table North America Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table North America Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.S. Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table U.S. Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table U.S. Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Canada Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Canada Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Canada Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Europe Social Gaming market, by country, 2015 - 2026 (USD Million)

  • Table Europe Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Europe Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Europe Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.K. Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table U.K. Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table U.K. Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Germany Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Germany Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Germany Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table France Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table France Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table France Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Italy Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Italy Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Italy Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Spain Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Spain Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Spain Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Asia Pacific Social Gaming market, by country, 2015 - 2026 (USD Million)

  • Table Asia Pacific Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Asia Pacific Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Asia Pacific Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table China Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table China Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table China Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Japan Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Japan Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Japan Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table India Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table India Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table India Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Latin America Social Gaming market, by country, 2015 - 2026 (USD Million)

  • Table Latin America Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Latin America Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Latin America Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Brazil Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Brazil Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Brazil Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Mexico Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Mexico Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Mexico Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Argentina Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Argentina Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Argentina Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table MEA Social Gaming market, by country, 2015 - 2026 (USD Million)

  • Table MEA Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table MEA Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table MEA Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table South Africa Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table South Africa Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table South Africa Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Nigeria Social Gaming market, by type, 2015 - 2026 (USD Million)

  • Table Nigeria Social Gaming market, by product, 2015 - 2026 (USD Million)

  • Table Nigeria Social Gaming market, by application, 2015 - 2026 (USD Million)

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Company market position analysis

  • Table Company Profiles

  • Table Microsoft Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Playdom Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Sony Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Zynga Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table NVIDIA Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Valve Corporation Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Gameloft Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Nintendo Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table PlayJam Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Rovio Entertainment Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table SGN Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Bluestack Systems Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

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