3D And Virtual Reality Market - Global Professional Analysis and Forecast to 2026

Oct 17, 2019  |  161 PAGES  |  REPORT CODE: CMM214370
  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • INDUSTRY COVERAGE

The worldwide 3D And Virtual Reality market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 6.4% during the forecast period.

This report presents the market size and development trends by detailing the 3D And Virtual Reality market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the 3D And Virtual Reality market will be shown in this report. In short, this report will comprehensively reveal the characteristics of 3D And Virtual Reality industry and will help you to build a panoramic view of the industrial development.

3D And Virtual Reality Market, By Type:

  • Input Devices

  • Computer/VR Engine

  • Output Devices

3D And Virtual Reality Market, By Application:

  • Education and training

  • Video games

  • Fine arts

  • Heritage and archaeology

  • Architectural design

Some of the leading players are as follows:

  • GoPro

  • CryWorks

  • HTC vive

  • SoftKinetic

  • Magic leap

  • FaceBook/Oculus

  • Vr BOX

  • Samsung

  • Baofeng Mojing

  • TVR

  • Microsoft(HoloLens)

  • Google

  • Bubl

  • Cast AR

  • ANTVR

  • Sureal

  • OSVR

  • Atheer labs

  • Song

  • Matterport

  • Jaunt

  • NextVR

  • Virglass

  • Dreamerkr

  • Jingweidu Technology

Geographically, Major regions are analyzed in details are as follows:

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East & Africa

Table of Contents

1 Methodology and Scope

  • 1.1 Market Segmentation & Scope

    • 1.1.1 Technology Type

    • 1.1.2 Product

    • 1.1.3 Application

    • 1.1.4 Regional scope

    • 1.1.5 Estimates and forecast timeline

  • 1.2 Research Methodology

  • 1.3 Information Procurement

    • 1.3.1 Purchased database

    • 1.3.2 Internal database

    • 1.3.3 Secondary sources

    • 1.3.4 Primary research

    • 1.3.5 Details of primary research

  • 1.4 Information or Data Analysis

    • 1.4.1 Data analysis models

  • 1.5 Market Formulation & Validation

  • 1.6 Model Details

    • 1.6.1 Commodity flow analysis

    • 1.6.2 Volume price analysis

  • 1.7 List of Secondary Sources

  • 1.8 List of Abbreviations

2 Executive Summary

  • 2.1 Market Outlook

  • 2.2 Segment Outlook

3 Market Variables, Trends, & Scope

  • 3.1 Market Lineage Outlook

  • 3.1.1 Parent market outlook

    • 3.1.2 Ancillary market outlook

  • 3.2 Market Segmentation

    • 3.2.1 Analysis

  • 3.3 Market Dynamics

    • 3.3.1 Market driver analysis

    • 3.3.2 Market restraint analysis

    • 3.3.3 Industry opportunities

  • 3.4 Penetration & Growth Prospect Mapping

    • 3.4.1 Penetration & growth prospect mapping analysis

  • 3.5 Business Environment Analysis Tools

    • 3.5.1 Porter's five forces analysis

    • 3.5.2 PESTLE analysis

    • 3.5.3 Major deals & strategic alliances analysis

4 3D And Virtual Reality Market: Technology Type Analysis

  • 4.1 3D And Virtual Reality Technology Type Market Share Analysis, 2018 & 2026

  • 4.2 3D And Virtual Reality Technology Type Market: Segment Dashboard

  • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

    • 4.3.1 Input Devices

    • 4.3.2 Computer/VR Engine

    • 4.3.3 Output Devices

5 3D And Virtual Reality Market: Product Analysis

  • 5.1 3D And Virtual Reality Product Market Share Analysis, 2018 & 2026

  • 5.2 3D And Virtual Reality Product Market: Segment Dashboard

  • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

6 3D And Virtual Reality Market: Application Analysis

  • 6.1 3D And Virtual Reality Application Market Share Analysis, 2018 & 2026

  • 6.2 3D And Virtual Reality Application Market: Segment Dashboard

  • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

    • 6.3.1 Education and training

    • 6.3.2 Video games

    • 6.3.3 Fine arts

    • 6.3.4 Heritage and archaeology

    • 6.3.5 Architectural design

7 3D And Virtual Reality Market: Regional Analysis

  • 7.1 3D And Virtual Reality Regional Market Share Analysis, 2018 & 2026

  • 7.2 3D And Virtual Reality Regional Market: Segment Dashboard

  • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

  • 7.4 List of Players at Regional Level

    • 7.4.1 North America

    • 7.4.2 Europe

    • 7.4.3 Asia Pacific

  • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

    • 7.5.1 North America

    • 7.5.2 Europe

    • 7.5.3 Asia Pacific

    • 7.5.4 Latin America

    • 7.5.5 MEA

  • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

    • 7.6.1 North America

    • 7.6.2 Europe

    • 7.6.3 Asia Pacific

    • 7.6.4 Latin America

    • 7.6.5 Middle East & Africa

8 Competitive Analysis

  • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

  • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

  • 8.3 Vendor Landscape

    • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

9 Company Profiles

  • 9.1 GoPro

    • 9.1.1 GoPro Company overview

    • 9.1.2 Financial performance

    • 9.1.3 Product benchmarking

    • 9.1.4 Strategic initiatives

    • 9.1.5 SWOT analysis

  • 9.2 CryWorks

    • 9.2.1 CryWorks Company overview

    • 9.2.2 Financial performance

    • 9.2.3 Product benchmarking

    • 9.2.4 Strategic initiatives

    • 9.2.5 SWOT analysis

  • 9.3 HTC vive

    • 9.3.1 HTC vive Company overview

    • 9.3.2 Financial performance

    • 9.3.3 Product benchmarking

    • 9.3.4 Strategic initiatives

    • 9.3.5 SWOT analysis

  • 9.4 SoftKinetic

    • 9.4.1 SoftKinetic Company overview

    • 9.4.2 Financial performance

    • 9.4.3 Product benchmarking

    • 9.4.4 Strategic initiatives

    • 9.4.5 SWOT analysis

  • 9.5 Magic leap

    • 9.5.1 Magic leap Company overview

    • 9.5.2 Financial performance

    • 9.5.3 Product benchmarking

    • 9.5.4 Strategic initiatives

    • 9.5.5 SWOT analysis

  • 9.6 FaceBook/Oculus

    • 9.6.1 FaceBook/Oculus Company overview

    • 9.6.2 Financial performance

    • 9.6.3 Product benchmarking

    • 9.6.4 Strategic initiatives

    • 9.6.5 SWOT analysis

  • 9.7 Vr BOX

    • 9.7.1 Vr BOX Company overview

    • 9.7.2 Financial performance

    • 9.7.3 Product benchmarking

    • 9.7.4 Strategic initiatives

    • 9.7.5 SWOT analysis

  • 9.8 Samsung

    • 9.8.1 Samsung Company overview

    • 9.8.2 Financial performance

    • 9.8.3 Product benchmarking

    • 9.8.4 Strategic initiatives

    • 9.8.5 SWOT analysis

  • 9.9 Baofeng Mojing

    • 9.9.1 Baofeng Mojing Company overview

    • 9.9.2 Financial performance

    • 9.9.3 Product benchmarking

    • 9.9.4 Strategic initiatives

    • 9.9.5 SWOT analysis

  • 9.10 TVR

    • 9.10.1 TVR Company overview

    • 9.10.2 Financial performance

    • 9.10.3 Product benchmarking

    • 9.10.4 Strategic initiatives

    • 9.10.5 SWOT analysis

  • 9.11 Microsoft(HoloLens)

    • 9.11.1 Microsoft(HoloLens) Company overview

    • 9.11.2 Financial performance

    • 9.11.3 Product benchmarking

    • 9.11.4 Strategic initiatives

    • 9.11.5 SWOT analysis

  • 9.12 Google

    • 9.12.1 Google Company overview

    • 9.12.2 Financial performance

    • 9.12.3 Product benchmarking

    • 9.12.4 Strategic initiatives

    • 9.12.5 SWOT analysis

  • 9.13 Bubl

    • 9.13.1 Bubl Company overview

    • 9.13.2 Financial performance

    • 9.13.3 Product benchmarking

    • 9.13.4 Strategic initiatives

    • 9.13.5 SWOT analysis

  • 9.14 Cast AR

    • 9.14.1 Cast AR Company overview

    • 9.14.2 Financial performance

    • 9.14.3 Product benchmarking

    • 9.14.4 Strategic initiatives

    • 9.14.5 SWOT analysis

  • 9.15 ANTVR

    • 9.15.1 ANTVR Company overview

    • 9.15.2 Financial performance

    • 9.15.3 Product benchmarking

    • 9.15.4 Strategic initiatives

    • 9.15.5 SWOT analysis

  • 9.16 Sureal

    • 9.16.1 Sureal Company overview

    • 9.16.2 Financial performance

    • 9.16.3 Product benchmarking

    • 9.16.4 Strategic initiatives

    • 9.16.5 SWOT analysis

  • 9.17 OSVR

    • 9.17.1 OSVR Company overview

    • 9.17.2 Financial performance

    • 9.17.3 Product benchmarking

    • 9.17.4 Strategic initiatives

    • 9.17.5 SWOT analysis

  • 9.18 Atheer labs

    • 9.18.1 Atheer labs Company overview

    • 9.18.2 Financial performance

    • 9.18.3 Product benchmarking

    • 9.18.4 Strategic initiatives

    • 9.18.5 SWOT analysis

  • 9.19 Song

    • 9.19.1 Song Company overview

    • 9.19.2 Financial performance

    • 9.19.3 Product benchmarking

    • 9.19.4 Strategic initiatives

    • 9.19.5 SWOT analysis

  • 9.20 Matterport

    • 9.20.1 Matterport Company overview

    • 9.20.2 Financial performance

    • 9.20.3 Product benchmarking

    • 9.20.4 Strategic initiatives

    • 9.20.5 SWOT analysis

  • 9.21 Jaunt

    • 9.21.1 Jaunt Company overview

    • 9.21.2 Financial performance

    • 9.21.3 Product benchmarking

    • 9.21.4 Strategic initiatives

    • 9.21.5 SWOT analysis

  • 9.22 NextVR

    • 9.22.1 NextVR Company overview

    • 9.22.2 Financial performance

    • 9.22.3 Product benchmarking

    • 9.22.4 Strategic initiatives

    • 9.22.5 SWOT analysis

  • 9.23 Virglass

    • 9.23.1 Virglass Company overview

    • 9.23.2 Financial performance

    • 9.23.3 Product benchmarking

    • 9.23.4 Strategic initiatives

    • 9.23.5 SWOT analysis

  • 9.24 Dreamerkr

    • 9.24.1 Dreamerkr Company overview

    • 9.24.2 Financial performance

    • 9.24.3 Product benchmarking

    • 9.24.4 Strategic initiatives

    • 9.24.5 SWOT analysis

  • 9.25 Jingweidu Technology

    • 9.25.1 Jingweidu Technology Company overview

    • 9.25.2 Financial performance

    • 9.25.3 Product benchmarking

    • 9.25.4 Strategic initiatives

    • 9.25.5 SWOT analysis

 

The List of Tables and Figures (Totals 109 Figures and 149 Tables)

  • Figure Input Devices 3D And Virtual Reality market, 2015 - 2026 (USD Million)

  • Figure Computer/VR Engine 3D And Virtual Reality market, 2015 - 2026 (USD Million)

  • Figure Output Devices 3D And Virtual Reality market, 2015 - 2026 (USD Million)

  • Figure Education and training market, 2015 - 2026 (USD Million)

  • Figure Video games market, 2015 - 2026 (USD Million)

  • Figure Fine arts market, 2015 - 2026 (USD Million)

  • Figure Heritage and archaeology market, 2015 - 2026 (USD Million)

  • Figure Architectural design market, 2015 - 2026 (USD Million)

  • Table List of players in North America

  • Table List of players in Europe

  • Table List of players in Asia Pacific

  • Table SWOT analysis

  • Table North America 3D And Virtual Reality market, by country, 2015 - 2026 (USD Million)

  • Table North America 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table North America 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table North America 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.S. 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table U.S. 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table U.S. 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Canada 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Canada 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Canada 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Europe 3D And Virtual Reality market, by country, 2015 - 2026 (USD Million)

  • Table Europe 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Europe 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Europe 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.K. 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table U.K. 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table U.K. 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Germany 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Germany 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Germany 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table France 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table France 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table France 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Italy 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Italy 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Italy 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Spain 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Spain 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Spain 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Asia Pacific 3D And Virtual Reality market, by country, 2015 - 2026 (USD Million)

  • Table Asia Pacific 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Asia Pacific 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Asia Pacific 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table China 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table China 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table China 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Japan 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Japan 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Japan 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table India 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table India 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table India 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Latin America 3D And Virtual Reality market, by country, 2015 - 2026 (USD Million)

  • Table Latin America 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Latin America 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Latin America 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Brazil 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Brazil 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Brazil 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Mexico 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Mexico 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Mexico 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Argentina 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Argentina 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Argentina 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table MEA 3D And Virtual Reality market, by country, 2015 - 2026 (USD Million)

  • Table MEA 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table MEA 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table MEA 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table South Africa 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table South Africa 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table South Africa 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Nigeria 3D And Virtual Reality market, by type, 2015 - 2026 (USD Million)

  • Table Nigeria 3D And Virtual Reality market, by product, 2015 - 2026 (USD Million)

  • Table Nigeria 3D And Virtual Reality market, by application, 2015 - 2026 (USD Million)

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Company market position analysis

  • Table Company Profiles

  • Table GoPro Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table CryWorks Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table HTC vive Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table SoftKinetic Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Magic leap Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table FaceBook/Oculus Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Vr BOX Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Samsung Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Baofeng Mojing Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table TVR Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Microsoft(HoloLens) Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Google Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Bubl Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Cast AR Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table ANTVR Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Sureal Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table OSVR Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Atheer labs Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Song Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Matterport Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Jaunt Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table NextVR Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Virglass Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Dreamerkr Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Jingweidu Technology Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

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