Mobile Games Market - Global Professional Analysis and Forecast to 2026

Oct 12, 2019  |  224 PAGES  |  REPORT CODE: CMM207035
  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • INDUSTRY COVERAGE

The worldwide Mobile Games market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 8.0% during the forecast period.

This report presents the market size and development trends by detailing the Mobile Games market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Mobile Games market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Mobile Games industry and will help you to build a panoramic view of the industrial development.

Mobile Games Market, By Type:

  • Action and Adventure

  • Arcade

  • Role playing

  • Sports

  • Others

Mobile Games Market, By Application:

  • Smartphone

  • Tablet

  • Smartwatch

  • PDA

  • Others

Some of the leading players are as follows:

  • GungHo Online Entertainment, Inc.

  • Zynga Inc.

  • Rovio Entertainment Corporation

  • Activision Blizzard, Inc.

  • Glu Mobile Inc.

  • Supercell Oy

  • The Walt Disney Company

  • Kabam, Inc.

  • Gameloft

  • Electronic Arts Inc.

Geographically, Major regions are analyzed in details are as follows:

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East & Africa

Table of Contents

1 Methodology and Scope

  • 1.1 Market Segmentation & Scope

    • 1.1.1 Technology Type

    • 1.1.2 Product

    • 1.1.3 Application

    • 1.1.4 Regional scope

    • 1.1.5 Estimates and forecast timeline

  • 1.2 Research Methodology

  • 1.3 Information Procurement

    • 1.3.1 Purchased database

    • 1.3.2 Internal database

    • 1.3.3 Secondary sources

    • 1.3.4 Primary research

    • 1.3.5 Details of primary research

  • 1.4 Information or Data Analysis

    • 1.4.1 Data analysis models

  • 1.5 Market Formulation & Validation

  • 1.6 Model Details

    • 1.6.1 Commodity flow analysis

    • 1.6.2 Volume price analysis

  • 1.7 List of Secondary Sources

  • 1.8 List of Abbreviations

2 Executive Summary

  • 2.1 Market Outlook

  • 2.2 Segment Outlook

3 Market Variables, Trends, & Scope

  • 3.1 Market Lineage Outlook

  • 3.1.1 Parent market outlook

    • 3.1.2 Ancillary market outlook

  • 3.2 Market Segmentation

    • 3.2.1 Analysis

  • 3.3 Market Dynamics

    • 3.3.1 Market driver analysis

    • 3.3.2 Market restraint analysis

    • 3.3.3 Industry opportunities

  • 3.4 Penetration & Growth Prospect Mapping

    • 3.4.1 Penetration & growth prospect mapping analysis

  • 3.5 Business Environment Analysis Tools

    • 3.5.1 Porter's five forces analysis

    • 3.5.2 PESTLE analysis

    • 3.5.3 Major deals & strategic alliances analysis

4 Mobile Games Market: Technology Type Analysis

  • 4.1 Mobile Games Technology Type Market Share Analysis, 2018 & 2026

  • 4.2 Mobile Games Technology Type Market: Segment Dashboard

  • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

    • 4.3.1 Action and Adventure

    • 4.3.2 Arcade

    • 4.3.3 Role playing

    • 4.3.4 Sports

    • 4.3.5 Others

5 Mobile Games Market: Product Analysis

  • 5.1 Mobile Games Product Market Share Analysis, 2018 & 2026

  • 5.2 Mobile Games Product Market: Segment Dashboard

  • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

6 Mobile Games Market: Application Analysis

  • 6.1 Mobile Games Application Market Share Analysis, 2018 & 2026

  • 6.2 Mobile Games Application Market: Segment Dashboard

  • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

    • 6.3.1 Smartphone

    • 6.3.2 Tablet

    • 6.3.3 Smartwatch

    • 6.3.4 PDA

    • 6.3.5 Others

7 Mobile Games Market: Regional Analysis

  • 7.1 Mobile Games Regional Market Share Analysis, 2018 & 2026

  • 7.2 Mobile Games Regional Market: Segment Dashboard

  • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

  • 7.4 List of Players at Regional Level

    • 7.4.1 North America

    • 7.4.2 Europe

    • 7.4.3 Asia Pacific

  • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

    • 7.5.1 North America

    • 7.5.2 Europe

    • 7.5.3 Asia Pacific

    • 7.5.4 Latin America

    • 7.5.5 MEA

  • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

    • 7.6.1 North America

    • 7.6.2 Europe

    • 7.6.3 Asia Pacific

    • 7.6.4 Latin America

    • 7.6.5 Middle East & Africa

8 Competitive Analysis

  • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

  • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

  • 8.3 Vendor Landscape

    • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

9 Company Profiles

  • 9.1 GungHo Online Entertainment, Inc.

    • 9.1.1 GungHo Online Entertainment, Inc. Company overview

    • 9.1.2 Financial performance

    • 9.1.3 Product benchmarking

    • 9.1.4 Strategic initiatives

    • 9.1.5 SWOT analysis

  • 9.2 Zynga Inc.

    • 9.2.1 Zynga Inc. Company overview

    • 9.2.2 Financial performance

    • 9.2.3 Product benchmarking

    • 9.2.4 Strategic initiatives

    • 9.2.5 SWOT analysis

  • 9.3 Rovio Entertainment Corporation

    • 9.3.1 Rovio Entertainment Corporation Company overview

    • 9.3.2 Financial performance

    • 9.3.3 Product benchmarking

    • 9.3.4 Strategic initiatives

    • 9.3.5 SWOT analysis

  • 9.4 Activision Blizzard, Inc.

    • 9.4.1 Activision Blizzard, Inc. Company overview

    • 9.4.2 Financial performance

    • 9.4.3 Product benchmarking

    • 9.4.4 Strategic initiatives

    • 9.4.5 SWOT analysis

  • 9.5 Glu Mobile Inc.

    • 9.5.1 Glu Mobile Inc. Company overview

    • 9.5.2 Financial performance

    • 9.5.3 Product benchmarking

    • 9.5.4 Strategic initiatives

    • 9.5.5 SWOT analysis

  • 9.6 Supercell Oy

    • 9.6.1 Supercell Oy Company overview

    • 9.6.2 Financial performance

    • 9.6.3 Product benchmarking

    • 9.6.4 Strategic initiatives

    • 9.6.5 SWOT analysis

  • 9.7 The Walt Disney Company

    • 9.7.1 The Walt Disney Company Company overview

    • 9.7.2 Financial performance

    • 9.7.3 Product benchmarking

    • 9.7.4 Strategic initiatives

    • 9.7.5 SWOT analysis

  • 9.8 Kabam, Inc.

    • 9.8.1 Kabam, Inc. Company overview

    • 9.8.2 Financial performance

    • 9.8.3 Product benchmarking

    • 9.8.4 Strategic initiatives

    • 9.8.5 SWOT analysis

  • 9.9 Gameloft

    • 9.9.1 Gameloft Company overview

    • 9.9.2 Financial performance

    • 9.9.3 Product benchmarking

    • 9.9.4 Strategic initiatives

    • 9.9.5 SWOT analysis

  • 9.10 Electronic Arts Inc.

    • 9.10.1 Electronic Arts Inc. Company overview

    • 9.10.2 Financial performance

    • 9.10.3 Product benchmarking

    • 9.10.4 Strategic initiatives

    • 9.10.5 SWOT analysis

 

The List of Tables and Figures (Totals 92 Figures and 145 Tables)

  • Figure Action and Adventure Mobile Games market, 2015 - 2026 (USD Million)

  • Figure Arcade Mobile Games market, 2015 - 2026 (USD Million)

  • Figure Role playing Mobile Games market, 2015 - 2026 (USD Million)

  • Figure Sports Mobile Games market, 2015 - 2026 (USD Million)

  • Figure Others Mobile Games market, 2015 - 2026 (USD Million)

  • Figure Smartphone market, 2015 - 2026 (USD Million)

  • Figure Tablet market, 2015 - 2026 (USD Million)

  • Figure Smartwatch market, 2015 - 2026 (USD Million)

  • Figure PDA market, 2015 - 2026 (USD Million)

  • Figure Others market, 2015 - 2026 (USD Million)

  • Table List of players in North America

  • Table List of players in Europe

  • Table List of players in Asia Pacific

  • Table SWOT analysis

  • Table North America Mobile Games market, by country, 2015 - 2026 (USD Million)

  • Table North America Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table North America Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table North America Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.S. Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table U.S. Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table U.S. Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Canada Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Canada Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Canada Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Europe Mobile Games market, by country, 2015 - 2026 (USD Million)

  • Table Europe Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Europe Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Europe Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.K. Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table U.K. Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table U.K. Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Germany Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Germany Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Germany Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table France Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table France Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table France Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Italy Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Italy Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Italy Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Spain Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Spain Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Spain Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mobile Games market, by country, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Asia Pacific Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table China Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table China Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table China Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Japan Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Japan Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Japan Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table India Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table India Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table India Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Latin America Mobile Games market, by country, 2015 - 2026 (USD Million)

  • Table Latin America Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Latin America Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Latin America Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Brazil Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Brazil Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Brazil Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Mexico Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Mexico Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Mexico Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Argentina Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Argentina Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Argentina Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table MEA Mobile Games market, by country, 2015 - 2026 (USD Million)

  • Table MEA Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table MEA Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table MEA Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table South Africa Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table South Africa Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table South Africa Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Nigeria Mobile Games market, by type, 2015 - 2026 (USD Million)

  • Table Nigeria Mobile Games market, by product, 2015 - 2026 (USD Million)

  • Table Nigeria Mobile Games market, by application, 2015 - 2026 (USD Million)

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Company market position analysis

  • Table Company Profiles

  • Table GungHo Online Entertainment, Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Zynga Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Rovio Entertainment Corporation Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Activision Blizzard, Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Glu Mobile Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Supercell Oy Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table The Walt Disney Company Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Kabam, Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Gameloft Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Electronic Arts Inc. Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

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